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- on mouseUp
- global LoopVar
- set n to the castNum of sprite 30
- if LoopVar = 1 then
- set the castNum of sprite 19 to 61
- set the loop of cast n to 0
- set LoopVar to 0
- else
- set the castNum of sprite 19 to 52
- set the loop of cast n to 1
- set LoopVar to 1
- end if
- end
-